![microsoft powerpoint for mac font issues el capitan microsoft powerpoint for mac font issues el capitan](https://i.stack.imgur.com/53MoL.png)
It really kills the pacing of the game to say the least, when you add in the fact that certain checkpoints must be made to “bank” coins, lest you lose all of your progress during that part of the run. Mechanically, Sonic doesn’t die if he hits an enemy with rings, which is a nice touch, but if he hits a wall, he instantly loses that run (barring your use of a revival power-up). With the right team, a full-on game using a modified version of this engine could easily be a reality.īut aside from that solid veneer, the lack of inspiration or effort starts to seep through the cracks. The draw distance is fairly well done, Sonic himself looks colorful and great, and the world is faithfully recreated and translated to Sonic Dash quite well, to the point where it doesn’t feel like a knock-off in any way. It’s a stark departure from market leader Temple Run‘s forced tilt system, and an appreciated one.Īnother area that wasn’t skimped on are the aesthetics of the game, which are surprisingly beautiful on the iPhone 5 (users are reporting issues with earlier iPhone models). It all works wonderfully well, and for the most part, Sonic does everything I want him to do with no issues. Instead of a convoluted and dead-zone prone tilt method, you simply control Sonic by swiping left or right to switch between three lanes, up to jump, and down to slide. Where Dash truly shines is the set of very responsive controls, which I’ve found to be some of the best in the runner genre. You know, the endless-runner type that doesn’t have a finite goal, and entices you with in-app-purchases to help you get “just a little further.” But despite the fact that there’s no endgame in sight, like Temple Run, it can be a great way to waste time in-between some of the more meatier offerings in the mobile market. Sonic Dash is one of “those” mobile games. Surprisingly, this sub-genre is the one that actually suits Sonic the most - perhaps more than any IP ever could.īut as you can imagine, with the problematic and pushy nature of in-app-purchasing, Sega’s handling of the franchise in general, and some developer’s inability to translate quality into the mobile arena, a whole heap of things could go wrong. Not content with taking the Doodle Jump formula and simply placing Sonic in it with Sonic Jump, Sega has tapped a new mobile avenue, the 3D endless runner.